class SWelderWPickup extends SRKFWeaponPickup;

#exec obj load file="..\StaticMeshes\NewPatchSM.usx"

function bool CheckCanCarry(KFHumanPawn Hm)
{
	local KFPlayerReplicationInfo KFPRI;
	KFPRI = KFPlayerReplicationInfo(Hm.PlayerReplicationInfo);
	if (KFPRI != none)
	{
		if (KFPRI.ClientVeteranSkill == Class'SRVetSupportSpec' && 
			KFPRI.ClientVeteranSkillLevel > 10)
			return Super.CheckCanCarry(Hm);
	}
	return false;
}

defaultproperties
{
     cost=500
     Description="A deadly weapon."
     ItemName="Welder Pro"
     ItemShortName="WelderPro"
     CorrespondingPerkIndex=1
     InventoryType=Class'PerksSimHostOrg.SWelderW'
     PickupMessage="The Legend of Welder Begins..."
     Skins(0)=Texture'SimHostOrgTex.Welda.Welda_3rd'
}
